Parts of the trailer look amazing. The lip-synching all the way around is spot on for some of the characters, which is funny because the lip sync for Fallout 4 was one of the early complaints for the game when gamers first saw it in action following the E3 gameplay demonstrations.
Fallout 4 Better Lip Sync Mod
Staff Writer at CinemaBlend."}; var triggerHydrate = function() window.sliceComponents.authorBio.hydrate(data, componentContainer); var triggerScriptLoadThenHydrate = function() var script = document.createElement('script'); script.src = ' -8-0/authorBio.js'; script.async = true; script.id = 'vanilla-slice-authorBio-component-script'; script.onload = () => window.sliceComponents.authorBio = authorBio; triggerHydrate(); ; document.head.append(script); if (window.lazyObserveElement) window.lazyObserveElement(componentContainer, triggerScriptLoadThenHydrate); else triggerHydrate(); } }).catch(err => console.log('Hydration Script has failed for authorBio Slice', err)); }).catch(err => console.log('Externals script failed to load', err));Will UsherSocial Links Navigation0Staff Writer at CinemaBlend.
Vertical Sync, or VSync for short, is the synchronization of your graphics card with your monitor's capability to display a certain number of whole graphics frames per second on the screen. This is known as a monitor's Refresh Rate, measured in Hz. For example, a 60Hz monitor refreshes the screen fast enough to display 60 whole frames per second (60 FPS). When VSync is enabled, the GPU becomes locked to the monitor's refresh rate, passing one whole frame to the monitor at a time, and only when it is ready to refresh. VSync is covered in detail on this page of the Gamer's Graphics & Display Settings Guide.
VSync is enabled by default on all systems in Fallout 4, and there are no in-game options to control it. The main benefit of VSync is that it prevents a graphical phenomenon known as 'tearing', which occurs any time your GPU and monitor go out of sync, and the GPU is providing more frames than the monitor can display in a refresh cycle. What winds up being displayed is two or more overlapping partial frames. If the scene is in motion, these partial frames will be slightly different from each other, and thus the scene will look like it's been horizontally torn in two and the top and bottom portions will look misaligned. A screenshot demonstrating the effect is provided here.
2. Adaptive VSync - For Nvidia GPU owners with 60Hz or 120Hz monitors only, the option to use Adaptive VSync is also available. Adaptive VSync is a hybrid form of VSync which dynamically switches VSync on or off depending upon your framerate: it automatically enables VSync whenever your framerate exceeds the refresh rate, and disables it whenever your framerate falls below the refresh rate. This caps your framerate to the refresh rate, prevents the performance drop usually associated with VSync, provides smoother framerates, and reduces input lag and tearing. However, Adaptive VSync can't completely eliminate tearing, and it may still result in some input lag, unlike option 1 above. To enable Adaptive VSync, in the Nvidia Control Panel under Manage 3D Settings, go to the 'Program Settings' tab, select the 'Fallout 4 (fallout4.exe)' profile, and go to the 'Vertical Sync' option - for a 60Hz monitor select Adaptive; for a 120Hz monitor select 'Adaptive (half refresh rate)'. This will cap your maximum framerate to 60 FPS. 2ff7e9595c
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